Wall of Game
It may surprise you, but film or music are not the biggest sectors in the media landscape. That appears to be games! From computer games to mobile games, consoles and streamers ... It is a huge market. Many young people also play games, on average even 11 hours a week! But what if you could design your own game? From sprites to game rules completely developed by yourself? Combine this with programming concepts or your knowledge of Latin and Greek?
Well, you can! Every year, my students get the chance to challenge themselves and empathise through an introduction to game design. The best designs are rewarded with a place in the 'Wall of Game'. This is not one physical wall, but posters and DVD boxes of their game can be found at various locations on the campus. By using a simple QR code, fellow students can test their game, play it and try to set the high score!
Below is the current selection of games in the 'Wall of Game 2022-2023'. These are the covers designed for the DVD boxes to promote the students' games.
I want this in my class! What do I have to do?
The Game Design series is just one element in our vertical curriculum of computer science, computational thinking and programming. It is a component with which we have already achieved good results. For example, we made a game about the Roman history of the Blandijnberg in Ghent. Sofie Baeckelandt and Laura Naeye from UGent used this method to make a game around a post-classical Latin text.